Title:
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QEE: VR GAME THAT AIMS TO TEST AND ENHANCE
THE PLAYERS KNOWLEDGE OF TAJWEED |
Author(s):
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Haya AlKhateeb, Zainab AlSamel, Joud AlBarazi and Evi Indriasari Mansor |
ISBN:
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978-989-8533-91-3 |
Editors:
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Katherine Blashki and Yingcai Xiao |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Tajweed, Gamification, Virtual Reality, Education |
Type:
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Full Paper |
First Page:
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149 |
Last Page:
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156 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper aims to provide an effective computer game which, in addition to entertaining players, helps improving their
knowledge of Tajweed. Tajweed is an Islamic science that studies the correct recitation of the Quran words and letters. It
has been proven that learning at an early age gives more reliable and long-lasting knowledge. In addition, teenagers are
more capable of controlling their pronunciation and modifying them. For these reasons, Qee game targets the ages
between 13 and 18. As teenagers nowadays are exposed to a variety of game technologies, which raised their
expectations and satisfaction level, a 3D VR game was introduced as an attractive modern solution. A prototype of two
levels was developed and tested by 20 participants. The testing session resulted in a successful outcome with some
suggestions for future modifications. |
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